Broadcaster Property Box
In the network panel, click on the Broadcaster icon and select Properties to open the Broadcaster Property Box. This box shows information and permits to configure some settings that are local to the Broadcaster. Note that some more important Broadcaster settings, such as TCP/IP and Time, are also available through the main menu. All of these settings can be saved to and restored from a file (See Saving and Restoring Settings).
After you have made all modifications, click OK to save your settings.
Main
Important information about your broadcaster is provided under the Main tag:
The Reset Application button forces a restart of the DSNet Server program. This restart takes a few seconds.
The Reset Broadcaster button triggers a hardware reboot of the Broadcaster. This reboot can take several tens of seconds meanwhile the broadcaster cannot be accessed.
Clicking any of these two buttons immediately closes all user connections.
Player
Click the Player tag to configure the serial RS232 interface with the Player computer.
The Player serial interface must be configured for 8-bit, 1 stop-bit, no parity-bit. RTS and CTS are used for local flow control. DSR and DTR can be forced or exchanged with the remote monitors for remote flow control with the remote monitors.
By using the Player Bit Rate combo box, select a data rate from 1200 to 115200 bps.
Into the Management of Player DSR panel, select one three options:
Note1: Only remote monitors that are configured for a bidirectional connection can exchange data and DTR/DSR with the Player (See Remote Monitor Settings). All other monitors only receive Player commands and data, which is enough in most of cases, because except touch screens, monitors are not supposed to send data to the computer.
Note2: If several networked monitors are using a bidirectional connection, the result is unpredictable if several of them "speak" at same time. There may be a mix of monitor responses at Player level like if they were transmitting on same wire. The default DS Network implementation does its best to guaranty that all messages are carried to their destination, but cannot provide any protocol to discipline the monitor responses since it does not know how the Player and monitors work. However, any protocol implemented by the Player and the Monitors will be transparently carried by the DS Network.
Local Monitor
Click the Local Monitor tag to configure the serial RS232 interface with the local monitor (if any).
The local monitor is plugged directly to the Broadcaster. It receives a hardware copy of the Player VGA and audio interfaces that are broadcasted into the DS Network.
The local monitor serial interface must be configured for 8-bit, 1 stop-bit, no parity-bit. RTS and CTS are used for local flow control. DSR and DTR can be forced or exchanged with the Player.
Similarly to remote monitors, the serial RS232 connection can be unidirectional, i.e., from the Player to the local monitor, or bidirectional. Check Local Monitor Bidirectional Connection according to your wish, but refer to note 2 of previous section because the local monitor is not different from remote monitors concerning this point.
Local Monitor DDC
The Local Monitor DDC panel looks like the Monitor DDC panel. It just apply to the local monitor connected directly to the broadcaster instead of remote networked monitors. Like any remote monitor, the local monitor can be taken as model.
Click Capture Monitor Information to read the local monitor DDC information.
Click Send to Broadcaster to use this information as model. Starting from now, the broadcaster will emulate the Local Monitor.